Master Effects control distortion, reverb, delay, drive, and more Three levels of effects are intrinsically bound to the loops and kits - apply effects globally, trigger performance effects, or tweak individual sounds. These hybrid kits combine percussion instruments and sampled objects to devastating effect, injecting power and personality into any production.The unique 'Damage Hits' consist of layered impacts and tails that can be controlled independently via the modwheel, perfect for stings and transitions. KitsĭAMAGE offers 58 multi-sampled drum kits, constructed from more than 200 deeply sampled percussion sources and over 500 individual single shot elements.
Single Loop presets combine detailed control and intuitive playability – tweak level, pan, and tuning for each slice, and use key-triggers to randomize, freeze, drop or reverse slice playback in real-time.
Mix and match loops across different styles to create unique, layered rhythms. The Loop Menus are matched loops, mapped intelligently across the keyboard, for quickly creating tempo-synced grooves. LoopsĭAMAGE provides Loop Menus and Single Loops. All loops and kits are designed for seamless layering and maximum flexibility, and loosely classified in four styles: Epic Organic, Epic Tech, Industrial Electronic, and Mangled Pop. The sound of DAMAGE comes from loops, kits, and effects, all powered by the Kontakt 5 (Player) engine. Then, we set out to capture more obscure sound sources, including exploding cars, cranes, a junkyard, a dumpster, and large objects dropped from great heights. Sound Sourcesįor DAMAGE, we recorded traditional percussion, premium snares and toms, and an assortment of wooden and metal objects. Then, dial up the 'Punish' knob to pile on the pressure. Get results fast with integrated keyswitches for playing effects and remixing loops on the fly, and create instant trailers with the unique 'Damage Hits'. Tempo sync is automatic, and exporting a loop's MIDI data to your sequencer is simply drag-and-drop. The spectacular user interface was specifically designed with the composer and sound designer in mind. Permission to PunishĭAMAGE integrates seamlessly with your DAW, with a compelling workflow to hotwire your creativity. Percussive Kits provide more than 200 deeply sampled percussion sources, and over 500 single-shot elements, recorded in up to seven velocity layers and with up to nine round-robins per drum. The problem is almost non existent with totally original tracks, as recognition system never make any false positive when the content is completely original with no loops.Heavyocity Damage What is Damage The Sound of DamageĭAMAGE gives you 30 GB (16GB on disk) of drama, fusing industrial sounds and orchestral drums into a devastating electro-acoustic barrage.
It makes their life harder to recognize which cues belong to which composers. IMO, the loops are disturbing PROs in the money collection. I’m just warning composers : you should really not use any premade loops, especially the one from Heavyocity which are highly recognizable and so effective that many composers use them instantly after buying them. Well I guess the most powerful publisher (like Sony, Universal or whatever) will get the money because one of their track was false-detected in that particular show because of a loop. Imagine that particular cue is not registered or the cue sheet is incomplete. What do you think the PROs will do when they detect multiples cues with the same loops ? do you think they go as far in their research. Also, a lot of cues where I used some Heavyocity Evolve Mutations or Evolve AEON melodic loops, I get a lot of detections of cues that are clearly not mine, although the loops in question sound the same. I have put my whole catalogue on vericast and the system, widely used by PROs worldwide, detects a lot of false positive especially on cues that use loops like Damage 1, the famous epic tech menu for instance. Well, I’m just giving an advice regarding the LOOPS, not the use of the single sounds.